Dwarven Tavern Cyberzine Game Award
The game, Fuzzy Heroes by Inner City Games Design has been given the Dwarven Tavern Cyberzine Game Award as of May 5, 1998 for the promotion of miniature and roll-playing gaming geared toward younger players. This game can be played as a family game or by an ill child in a hospital bed. It makes use of toys, already owned by the child and the playing field, their bed or bedroom floor. The rules are designed with minimal intervention from parents, not that adults aren't welcomed to play too. The cost of the book is cheaper than most toys found in any toy store and it gives the younger player a good foundation to build on when learning other adventure roll-playing games. We recommended this book so strongly we agreed this product deserved our Dwarven Tavern Cyberzine Game Award.
Fuzzy Heroes by Inner City Game Designs
Finally a game for all those young players and old players with plenty of toys, miniature, and gaming parts. So many parents are prone to say, " I don't play anymore because I have kids now", will find this game gives them no excuse. This game is designed to take any loved or unloved toy, follow the simple charts to draw up your stats. ( e.g. a 12 inch pink bunny will give you seven engery points (hit points). The color pink will give you a (DC)Defensive Classification of -5. Don't dispare, if your bad guy has more than 5 arms and legs you get to add 6" to your movement allowance of course no mouth will get you a -2. So much for running fast if you can't bite your enemy).
After you have your engery points, defensive classification, movement allowance, number of attacks, you need to find your our your terrain effects. Terrain effects are pillows which appear to be mountains, shoes are used as trees, pillow cases used as lakes, etc. Your hero will need to know if this slows him down. We already know bunny can jump but can he swim?
Then there's this rule you need to know about attacking. Sorry no back stabbing, you have to be within the 180 degree of the enemies eyes. Those with toys with eyes around their heads, this rule doesn't apply.
To start play you have your playing field (bed with a few pillows, shoe, pillowcase, etc.) Play your hero or renegade (bad guys who come and mess up children's rooms) and you battle to stop the other. Your attacks will eventually bring your opponent down to 0 engery points upon which they fall asleep. No toy dies here, just goes into deep sleep and is tossed into the toy box. Besides, what else is most horrible thing to a child of seven than having to go to sleep? Just tell one they are up past their bedtime or they have to take a nap.
These are the basic rules of the game, upon after you mastered or get older you can advance in the rules, believe it or not found in the very same book! No waiting for the advance book to come out. Advanced rules cover troop types (something to do with all those barbie and beanie baby collections), vehicles (What snake dosn't have a convertible?), weapons, armor, clothing, etc. Also covered are fortifications and one campaign, They've Kidnapped Santa.
The best thing about this book is that it isn't wrote in textbook form but in a storybook style. So you can read about the Fuzzy Heroes and their adventure, which is one of the best things you can do for a child, is read to them.
Fuzzy Heroes has several books out with different settings. Their newest is Lost Toys, a Fuzzy Heroes book, upon where the good guys and the bad guys team up to prevent the dreaded UNDED, which takes sleeping toys and eventually turns them into Vampires. They must be stopped and new sleeping devices are used, such as coca, down comforters, turkey sandwiches, warm milk (YAWN!), and much more. This is book is for 8 and up and is the Dwarven Children's all time favorite. They recommend this book if not to play just to look at the pictures and read the story.
The only things Fuzzy Heroes books don't come with and most you have already, are pencil, paper, toys, and dice (easy to borrow from gaming parents or hey, how about a trip to the gaming store to help them pick out their very own while you browse for new games?) and imagination.