Article for Dwarven Tavern, www.dwarventavren.net, authored by Dr. Lisa Goins. Dr. Goins is the co-author of "Ideas and newly released “CEO Business Objectives: Health, Wealth, and Success”. Dwarven Tavern is on Facebook, Google +, Twitter, LinkedIn, and YouTube.
How to get them interested in gaming with the well scenario.
Many times you cross paths with intelligent and liked-minded folk who want to game but have never had the pleasure of knowing a killer GM. Not until they met you, the dashing killer GM on the hunt for new players. So what is a good tactic to get them involved?
In the old days knowledge was passed down by verbally. Children were taught to sing nursery rhymes that foretold of doom and gloom if they were not wise. Same premise here.
A simple scenario, one of Dr. Jeff Goins’ favorites, is the well.
Explain to the future player that you are going to teach them to game. No paper, dice, or books needed. They just have to solve the problem. Most will agree and be intrigued at this event.
You find yourself waking up. You are laying on a rock floor, still dressed in all your armor but your weapons are gone. You do not know how you got where you are. What do you do?
Looking around the round room, you see there is a rope hanging in the middle with light coming from above. What do you do?
Now to make it interesting, the room begins to fill with water coming from the cracks around the rock flooring and walls. What do you do? Time is ticking now.
Now this is where panic will begin to set in as the player tries to figure out how to get out. The key to this scenario is they cannot get out of the room with the armor on.
This is one way to encourage future players into gaming. This scenario has been told for several decades to players and does get them interested. It shows them that gaming is a thinking game and GMs who are wise, will add in dice and books as things progress with gaming.
Provided they ever get out of the well.