Case in point: you see a street performer use a cane as a prop for a dance routine they have and it makes you think of the possibility of a magic cane that increases the dexterity of the user and bestows skill ranks in perform: dance abilities. This can lead to the creation of a magic item, yes, but if you delve a little deeper into the possibilities, it can lead to much more. Imagine a mage who created the cane for a king who couldn’t dance but the cane was stolen by an insane bard who dreamed of enslaving a city with his mad dance moves. Thus, a small idea that players may find difficult to find useful turns into a grand adventure for your players. So, with just a little effort, a seed of an idea can be cultivated into something grand. The trick is not to stop until the thread of the idea is followed out to it end. Think of what an idea implies, and what those implications imply and so forth and so on until there’s nothing left for you to explore in your mind. Then, when you spread that idea to your players, your will be amazed at what ideas you will get from them.
Author: Dr. Jeff Goins is the Founder and CEO of Dwarven Tavern www.dwarventavern.net. He writes lots of tombs, carves articles of stones, and publishes a wealth of knowledge. His latest books include Dwarven Tavern Short Hooks and Quick Start Story Ideas, Growing Up Haunted: The Tollgate, and Life In The Shadows.